package particlesystem.utils {

	/**
	 * @author robertthurston
	 */
	public class Range {

		private var _min : Number;
		private var _max : Number;

		public function Range(min : Number, max : Number) {
			_max = max;
			_min = min;
		}

		public function get range() : Number {
			return _min + (Math.random() * (_max - _min));
		}
	}
}
